Tuesday, October 4, 2016

RPG Night with Cliff #8 - Numenera (September 28th, 2016)

RPG Night with Cliff

Cypher System - Numenera -
Devil's Spine 
Thanks again to Tim for doing the game write up
Warning this post will contain spoilers for the Devil Spine

Hopefully we will be back to regular updates going forward

Characters:
Delpax 60 40 (Martin) a Mystical Nano who controls gravity.
Chuck the Younger (Tim) is a Weird Nano who rides the lightning.
Dandy Dan (Phillip) is a Forceful Jack who fights with panache.
Dan Maanlie (Caleb) is a Rugged Glaive who performs feats of strength.
Woodchuck (Mark) is a Clumsy Glaive who works miracles.
Finnetti Del Ray (Lex) is a Clever Nani who talks to machines.
Remi (Gracie) is a Empathic Glaive that controls beasts.
Cosner (Kevin) is a Mutant Jack who explores the deep
Von Bossman (braden) is a tough Glaive who fuses flesh and steel
Franzglik (Scott) is a Strong-Willed Jack who focuses mind over matter
Stenson (Kyle) is a Charming Nano who crafts unique Objects
Arenil Teross (Andrew) is a clever Nano who fuse flesh and steel
Dag Kastloff, (Mike) a craven Jack who Murders


The day begins and the group rejoins down in the Uxphon bazaar, where they made their way to Sabzia's red tent. She was the information broker who was purported to have information that could lead them them to the Impossible Blade. She was also supposed to have ties to the weapon crafter known as Inosh the Nivigen. Someone as skilled as him was bound to have heard things about a blade like that.

There was only a room for a handful of the party inside the tent, so Chuck the Younger, Woodchuck, Delpax, Bob, Dan Manly, and Dag went inside. Things quickly got down to business. Sabzia offered to sell them information about where to get *an*Impossible Blade. It was hard to tell if she was capitalizing those letters when she talked about it. She was implying there was more than one. The disappointed and confused group decided that seemed like red herring, so they decided to focus on their other lead, and asked to know the whereabouts of her associate, Inosh the Nivigen. The cost was a little too steep for group. Her fee of five shins and two hairs per person was problematic. Those who were not broke, were too paranoid to part with their hairs for any reason. After some negotiation, Sabzia agreed to 5 shins per person, and Dan and Dax fronted the thirty shins to cover the total fee.

A detailed route was described, to a dried out gully bed three days West. The location came with a warning, which was surprising considering the reduced price meant that value added services, like warnings, weren't expected. The warning was that Inosh was not alone.

Three days later the group found a wooden hut in a dried out gully, just as Sabzia had said they would. Near the wooden hut, were three mud huts. Dead and dying reeds sprung from the ground everywhere, and behind it all was a small stream, bubbling past.

As the party approached the tiny village (does it count as a village if there are only four houses?) they noticed four, four-legged, stalky creatures, known as Kriogs, ambling about. They were apparently sapient, as they seemed to be talking to each other, although not in The Truth. The Nivigen was nowhere to be seen yet. They walked directly towards the wooden house in the centre of this village. As they reached the first of the huts, the creatures noticed them, and moved forward as if to block their path, but then parted to let them pass. The mood was definitely tense. Chuck tried greeting them, but his efforts went unrewarded. Just as the party started considering pantomiming “DO YOU KNOW WHERE INOSH THE NIVIGEN IS”, the door to the wooden house opened, and Inosh stepped out to the party. Chuck greeted Inosh. Even though a Nivigen is a two-creature symbiote, with one creature acting as the body, and the other acting as the head, where the two are connected by a neck, of sorts, consisting of tendrils, the combined being known as Inosh still somehow managed to give off a distinct “distressed” vibe.

Chuck greeted him, but with the tension between the party and the Kriogs, and the distressed vibe dripping off of Inosh, it was not a completely surprise when Inosh leaned over and whispered to Chuck, “These Kriogs are keeping me prisoner.”

At that point, it wasn't clear who struck first. Delpax was dragged down by a Kriog, who instantly started gnawing on him. Dan swung at the nearest creature, but somehow tripped over himself just as a fifth Kriog sprung out of the ground and was surprised to find Dan literally falling into its death embrace. The rest of the party lept into the fray.

Dan was quite excited to have someone new to wrestle with. It was unfortunate that even though Dan loved to wrestle, he has no actual skill in the sport. From everyone else's perspective, Dan was clearly pulled to the ground in a death grip, but he didn't give up!

The group worked together effectively to begin repelling the attackers. In one, unnecessarily violent, but cleverly effective move, Woodchuck jammed a cypher, a tiny portable cabin with the little label, “Just add water” into the mouth of a very surprised Kriog. Actually, everyone was surprised. As the cabin expanded from a few inches to 10 feet by 10 feet by 20 feet in the space of a few seconds, all combatants (who still had heads) briefly paused to try and comprehend what had just happened.

Even Inosh attempted to assist in the battle. Although his attacks were completely ineffectual, it was probably at least somewhat cathartic to spasmodically flail in the general direction of his captors, and “participate” in their dispatching.

As the fight wound down to a close Dan, who to this day still lacked any clear victory in the sport of wrestling, struck the final decisive blow. When the last Kriog attempted to escape by running up and over the (gore covered) portable cabin, it lept down towards the stream and bisected itself on Dan's axe.

The bloodied, but victorious party, gathered around a free and grateful Inosh and asked him about the Impossible Blade. Inosh informed them that what they seek lies in the Tomb of Queen Starlocet. He also suggested they go to Barrowtown to learn some legends about this tomb and the queen. He also passed along some information about an insect, who's buzzing is said to be able to communicate with the dead.

At this point the group broke up to rest and recuperate around the village before heading off. Dag was able to commission Inosh to take his cypher that became invisible and then visible again, and fashion it into a small dagger. It was going to be ready to be picked up in a few days.

The only person with unfinished business with Inosh, was Chuck. Chuck felt uncomfortable, but he had an important question to ask, so he worked up his nerve, marched up to the symbiote, and said, “Inosh! We've helped free you and you've already helped repay the favour with the information you gave us on the Impossible Blade, but now I have a bit of a delicate question to ask you.”

---

Three nights before, back in the bazaar in Uxphon, Chuck had spent the entire evening talking with other Weird friends at their Table of Weird Cyphers, impressing them with all the Weird things that had happened to his group so far. Carlitos, one of the proprieters of the table made a special request for rare knowledge. “If you manage to find this Nivigen, I'd be willing to pay quite a lot for knowledge on how they reproduce.”

Chuch the Younger, the Weird Nano who Rides the Lightning, took the request as a personal challenge. As a seeker of all things Weird, he would retrieve this information! Also, he was completely broke.

In front of Inosh's wooden house, Chuck, now shuffling his feet and wringing his hands, finally spat it out, “Inosh, I have a bit of a delicate question to ask you. I am a seeker of rare knowledge, and I've been commissioned to find out how Nivigen reproduce.” Chuck said it so fast, it almost sounded like one, very long word. The Nivigen seemed to understand and only considered briefly before he responded to the Weird request. The good news was that he was willing to share this information. The bad news was that he was similarly curious about humans and wanted to see a demonstration. Those were his terms. He then pointed to Delpax and said, “That human there, and yourself should be sufficient for the demonstration.”

Delpax spit out the reed he was chewing on, and Chuck stared, open-mouthed in shock, glancing between Inosh and Delpax. After a few seconds Chuck whispered to Delpax, “Follow my lead.” Chuck grasped Delpax's hand and proceeded to jump around in a circle around Inosh, all the while chanting an ancient nursery rhyme about sheep and wool, throwing in the odd hoot or howl. Eventually the display came to a close. Woodchuck was rolling on the ground in laughter, while Chuck and Delpax were a bit out of breath.

Inosh, bought it! Although he wasn't very impressed. He thought there would be more of an exchange of genetic fluids.

“Oh, that's Old Style,” Delpax informed him.

Chuck added, “New Style is a lot less messy.”

“Alright,” Inosh said, “I will now give you a demonstration of how a Nivigen reproduces.”

“Oh, we don't need a demonstration,” Chuck started to say, “You can just,”

At that, one of the tendrils from Inosh's neck detached from the body and snaked its way to Chuck's floating extension cord pony tail. The end of the tentacle broke off over the end of the extension cord, and oozed to envelop the end of it completely. “I hope that's everything you need.”

Sunday, July 24, 2016

RPG Night with Cliff #8 - Numenera (July 21st, 2016)

RPG Night with Cliff

Cypher System - Numenera -
Devil's Spine Session #8
Thanks again to Phillip for doing the game write up
Warning this post will contain spoilers for the Devil Spine

Characters:
Delpax 60 40 (Martin) a Mystical Nano who controls gravity.
Chuck the Younger (Tim) is a Weird Nano who rides the lightning.
Dandy Dan (Phillip) is a Forceful Jack who fights with panache.
Dan Maanlie (Caleb) is a Rugged Glaive who performs feats of strength.
Woodchuck (Mark) is a Clumsy Glaive who works miracles.
Finnetti Del Ray (Lex) is a Clever Nani who talks to machines.

Remi (Gracie) is a Empathic Glaive that controls beasts.
Cosner (Kevin) is a Mutant Jack who explores the deep
Von Bossman (braden) is a tough Glaive who fuses flesh and steel
J0e (Details to follow)
Franzglik (Scott) is a Strong-Willed Jack who focuses mind over matter
Stenson (Kyle) is a Charming Nano who crafts unique Objects
Arenil Teross (Andrew) is a clever Nano who fuse flesh and steel
Dag Kastloff, (Mike) a craven Jack who Murders

Shaiesa (NPC) is a Reliable Glaive who bares a Halo of Fire

The last 3 train cars carrying our group of adventurers arrives at a train station very similar to the one they had left hours prior. The only big difference was that this one was a little more collapsed with a large hole in the ceiling 80 ft above the train.   The group safely climbed out of the station.  They are faced with an area with abundant nature and a few ruins.  They made camp for the night in a set of ruins, an uneventful night occurs, causing the group to be a little on edge.

They set off following the directions they had been given by Duvall. Half way through the day they hear screaming in the distance.  Much discussion is had on whether to check out the screams or proceed down the path even though the majority votes to keep on the path they end up going to the screams.  They come across a lake where they see 80ft tall distorted statues. The screaming comes from the statues it seems.  The group proceeds down the hill, noting a shack a ways off that they hope will have a boat that they can use to get out to the statues to investigate.

On their way down Delpax 6040 (not a robot) trips while hovering and roles out onto the water, which he discovers is more like a caustic goo. He then runs to the nearest statue to get out of the lake. At this time the group notices that there are no animals or insects around the lake. Van Bossman, Cosnor and Dandy Dan proceed to the shack looking for a boat to rescue Delpax.   Remi (and Alphonse) and Dag the cowardly stay at the beach (actually nobody knows where Dag really is). The shack appears to have been abandoned many years ago but a sturdy row boat is found.   Von rows, Cosnor is in the bow on look out and Dandy Dan acts as coxswain.  They safely make it to the staute.  Von picks at the statue to get some of the plaststeel substance, Dandy Dan cuts at a hose to see if they statue is chained in place.  Nothing unusual happens, as they row back Dandy Dan is ill and Delpax does not look well.  Upon arriving back at the beach Dag examines Delpax who seems alright and Dandy Dan who seems to be suffering from a stroke as his left arm has gone weak and his lips have turned blue.

They climb back up the hill Von falls  knocking Delpax down again.  This time it is Von's turn to fall into and across the water.   Since it was Von and Delpaxs idea to come to this place the rest of the group waits up to for Delpax to row out and rescue Von.  Strangely Von has sprouted an arm out of his back, a limp baby like arm that hangs there. When the two adventurers make it to the top of the hill  Delpax is feeling weak.  They make camp near a set of ruins closer to the trail they were following.  Dandy has discovered that his palms are now producing a sticky substance that he can control the flow of turning his hands into sticky pads.  Delpax has started to take on a green colour and has grown small feathers, he feels weaker but also seems to float a little higher when he hovers.

The next day they head down the path and come across a Tattooed wiry man carrying a large pack.  They find out he is a travelling tattoo artist who can make tattoos that act like ciphers.  After much haggling Delpax, Von, Dag and Remi get tattoos done.  Dag also discovers while he and Cosnor are trying to heal Delpax that Delpax has the bones of a bird now.  They camp with Lurax for the night, spending yet another uneventful night.  (Funny how the group gets more jumping with the more calm and restful nights).

The next day they come into a ravine where they see the field of towers.  As they enter the Ravine they notice 3 figures crouched down behind some ruins. Dag disappears into the brush as does Remi and Alphonse.  One of the 3 figures motions for the group to get down, the group notices that there is a giant worm infront of the strangers. Dag successfully gets closer, Dandy Dan with a flourish does not act stealthy and attracts the attention of the beast. He manages to leap out of the path of a substance that the worm spits out, luckily as the substance solidifies on contact.  Von rises and sends out a beam from his arm lance...............

Friday, July 15, 2016

RPG Night with Cliff #7 - Numenera (July 13th, 2016)

RPG Night with Cliff

Cypher System - Numenera -
Devil's Spine Session #7
Thanks again to Phillip for doing the game write up
Warning this post will contain spoilers for the Devil Spine
Characters:
Delpax 60 40 (Martin) a Mystical Nano who controls gravity.
Chuck the Younger (Tim) is a Weird Nano who rides the lightning.
Dandy Dan (Phillip) is a Forceful Jack who fights with panache.
Dan Maanlie (Caleb) is a Rugged Glaive who performs feats of strength.
Woodchuck (Mark) is a Clumsy Glaive who works miracles.
Finnetti Del Ray (Lex) is a Clever Nani who talks to machines.
Remi (Gracie) is a Empathic Glaive that controls beasts.
Cosner (Kevin) is a Mutant Jack who explores the deep
Von Bossman (braden) is a tough Glaive who fuses flesh and steel
J0e (Details to follow)
Franzglik (Scott) is a Strong-Willed Jack who focuses mind over matter
Stenson (Kyle) is a Charming Nano who crafts unique Objects
Arenil Teross (Andrew) is a clever Nano who fuse flesh and steel
Dag Kastloff, (Mike) a craven Jack who Murders

Shaiesa (NPC) is a Reliable Glaive who bares a Halo of Fire


The virus
When last we left our heroes had been enjoying a relaxing train ride when suddenly there was a loud noise on the roof of the train.......

Von Bossman lifted the roof hatch to look and quickly receives a blow to the head by a gelatinous tentacle.  Delpax 6040 (not a robot(or is he?)) wiped out his pen and weighed the tentacle ascertaining that it was a heavy creature about 300 lbs. Dan Manli seeing a new potential opponent (that he might be able to defeat) wrestles the creature into the train car.  It vomits out slime onto all the occupants in the train car.   Meanwhile the first train car has another creature being fought on the roof by Cosnor, Chuck the younger and Sir Woodchuck.  Upon defeating the creature in the second train car, another battle ensues on top of the train car involving Franz Glickman, Dan Manli, Von, Dandy Dan and Delpax. Dandy Dan takes a fall from the train barely holding on, realizing that Chuck the younger is nearby he flips himself back onto the train in a dramatic cartwheel and pose.

During this Dag has had the good sense to run to the third car for safety and Finniti has tried to think the situation through to a safe resolution.

Dag had popped his head through the latch on the 4th train car thinking to do a sneak attack from behind the slime creatures.  He noticed that there was a fifth creature on the last train car and so used his cypher to set up a cold wall.

As the fighting has been going on the train has started to speed up again.  Making it difficult to stay on the top of the train as you can imagine. As the 4th creature to be attacked is defeated Chuck the younger falls and is scrambling to get to the hatch.  Franz attempts to help him in while being tied to Dan Manli for safety. A sign hits Chuck causing him to pull Franz out of the train car. Sir Woodchuck attempts to help out but trips and tackles Dan Manli, Franz is forced to let go of Chuck and drop into car or fall off the train.   Dan Manli thinking this is Woodchuck wanting to wrestle grapples with him and sadly is pinned (again).

While this has been happening Delpax has noticed that the last creature is ripping at the control panel on top of the 5th train car.  He alerts the group (or those not busy wrestling ad rescuing each other).  Von Bossman and Cosnor both run to the last car injuring themselves as they pass through the wall of cold that has suddenly appeared. Again Vonbossman opens the hatch and battles a tentacle. This time the tentacle grabs Cosnor and pulls him out onto the roof of the train car, fighting ensues.  Luckily prior to opening the hatch Von Bossman tied his rope to himself and Cosnor. Delpax and Dag have shot at the creature while Cosnor and Von have fought with it they defeat it.

In the meantime Chuck is barely hanging on Franz and Dag have a rope trailing out the hatch of the 4th car as a Chance for him to grab. Dan Manli has thrown his rope out the 3rd car hatch for him to grab or to be pummelled with as it flies around.  Dag in an unusual feat of daring attempts to climb out onto the train car to save Chuck.  Dandy Dan sees this and quickly climbs past him attempts many heroic feats to grab Chuck and pull him to safety.   The first simple attempts fail, the tension is mounting will Chuck go flying to his death?  He is very weak from his fighting and falling on the roof of the train.   Finally seeing that simple straight forward attempts continue to fail Dandy Dan does a crouching pirouette somersault grabbing Chuck and bringing him into the train car.  Safe at last or are they?

The 5th car with Cosnor and Von in it is falling off the track. Dan Manli prepares to hold the train together with his burly strength. Franz has sent his rope through to the 5th car for Von to grab hold of. Cosnor barley any strength left pulls himself into the 4th car followed by Von Bossman who is reduced to crawling he is so week. Dan Manli injures himself attempting to keep the train to together.  Finniti has managed to get a bowl of slime off the first car, almost falls off train but manages to pull himself in to study the slime.
Cosnor realizes that the only way to stop the train from falling off the track is to decouple the 3rd car from the roof.  With the last of his energy and strength he climbs up onto the train car opens the hatch and allows the 4th and 5th cars to seperate from the train just as the rest of the group gets into the 3rd car.

Sunday, July 10, 2016

RPG Night with Cliff #6 - Numenera (July 7th, 2016)

RPG Night with Cliff

Cypher System - Numenera -
Devil's Spine Session #6
Thanks again to Phillip for doing the game write up
Warning this post will contain spoilers for the Devil Spine
Characters:
Delpax 60 40 (Martin) a Mystical Nano who controls gravity.
Chuck the Younger (Tim) is a Weird Nano who rides the lightning.
Dandy Dan (Phillip) is a Forceful Jack who fights with panache.
Dan Maanlie (Caleb) is a Rugged Glaive who performs feats of strength.
Woodchuck (Mark) is a Clumsy Glaive who works miracles.
Finnetti Del Ray (Lex) is a Clever Nani who talks to machines.
Remi (Gracie) is a Empathic Glaive that controls beasts.
Cosner (Kevin) is a Mutant Jack who explores the deep
Von Bossman (braden) is a tough Glaive who fuses flesh and steel
J0e (Details to follow)
Franzglik (Scott) is a Strong-Willed Jack who focuses mind over matter
Stenson (Kyle) is a Charming Nano who crafts unique Objects
Arenil Teross (Andrew) is a clever Nano who fuse flesh and steel
Dag Kastloff, (Mike) a craven Jack who Murders

Shaiesa (NPC) is a Reliable Glaive who bares a Halo of Fire
When last we saw our heroes......
Dandy Dan had just sliced himself by walking into some thin metal wires that were laid by the metallic spiders that were attacking him and Arnel.   Most of the party came to help either by falling from the ropes they were trying to climb down to the train cars or actually climbing down (not many went for this option).
 

Franz having lowered himself onto the middle train car opened the roof hatch, entered and proceeded to try and take apart the car looking for Numenera. Once the spiders were defeated most of the group proceeded up to the train cars.  Dandy Dan using his magnetic boots climbed up to a platform above where they had entered. Seeing a lever he pulled it causing the clamp holding the middle car to release, luckily he had on magnetic boots as when a flock (group?) of bats flew out they knocked him off the platform. Something that Fennetti had discovered would happen with a lever that Dag (not Dang) had discovered when he was cowering away from the fight with the spiders.
 

Dan "the Man" Manli having unsuccessfully trying to carry Arnel up to the train car dropped him and proceeded to pick up a pile of debris over a hatch that Dag had discovered. Meanwhile Delpax 6040 (not a robot) had cleaned the second train car and Cosnor had sharpened his Harpoon to the point of it being able to shave anyone wanting to be shaved with a harpoon.   Sir Woodchuck kicked at the clamp on the last car, nobody is really sure why but maybe it had an effect.
 

Dag  opened the hatch and found a third lever in a hole in the ground.  Franz climbed down the ladder and immediately tried to take Numenera from a panel he found. As he electrocuted himself Chuck the younger joined him in the hole.  Just as Franz pulled the lever that released the third clamp (or was it woodchucks kick?) Delpax hovered down the ladder into the hole and caused it and himself to fall onto some spider webs., slicing him and the ladder. Franz now had a nice metallic stick to keep and the group in the hole needed to use a rope to get out.
 

Luckily Dan Manli had a roped tied around him and it was dangling into the hole. Unluckily he had convinced Von to wrestle with him after unsuccessfully trying to get Dag to wrestle. Luckily the group in the hole did not have to take the rope that was swinging and swaying from the wrestling as Cosnor had lowered another one.  Dag seeing his opportunity (and never actually taking on anyone face on) tackled Dan Manli. Strangely while this was happening, the lights in the middle car were flickering like a strobe light and there was music from a 70's porn playing.  Sir Woodchuck jump edge down to seperate  all 3 and get them to focus on the task that actually needed to be done.
 

When everyone was finally on board the train Fennetti remotely moved the lever causing the train to take off at high speed.
 

Chuck the younger was sad to still not have used his grenade and some how Remi managed to get Alphonse down with out any incident, a feat considering this was a plains creature that needed to be lowered by ropes.

After an hour of riding the group is startled by a loud noise from the top of the train........

Monday, June 27, 2016

RPG Night with Cliff #4 - Numenera (June 23rd, 2016)

RPG Night with Cliff

Cypher System - Numenera -
Devil's Spine Session #4
Thanks again to Phillip for doing the game write up
Warning this post will contain spoilers for the Devil Spine

Characters:
Delpax 60 40 (Martin) a Mystical Nano who controls gravity.
Chuck the Younger (Tim) is a Weird Nano who rides the lightning.
Dandy Dan (Phillip) is a Forceful Jack who fights with panache.
Dan Maanlie (Caleb) is a Rugged Glaive who performs feats of strength.
Woodchuck (Mark) is a Clumsy Glaive who works miracles.
Finnetti Del Ray (Lex) is a Clever Nani who talks to machines.
Remi (Gracie) is a Empathic Glaive that controls beasts.
Cosner (Kevin) is a Mutant Jack who explores the deep
Von Bossman (Details to follow)
J0e (Details to follow)
Shaiesa (NPC) is a Reliable Glaive who bares a Halo of Fire

As the statue approaches our group of heroes hears static and can almost hear a voice.  Franz Glick does make out the voice of Lily. She is the guardian of the Nagaina, she says that Devaula could help those that are infected, and leads the group down a hallway.  Except for Dandy Dan, who seeing his friends fighting off the things from the eggs chose to not get his fine clothes dirty and so started to search around house.   Looking for a way to find his friends some other way and anything else that may be of value as compensation for their time and troubles.

The tunnel leads to an ancient complex.  There is a glow from the lichens and sporadic glow lamps.  A minor skirmish down one of the tunnels occurs when they are attacked by a herd of lizards.  They come to an area where the bridges they are crossing look as if they can be turned to shift to different buildings.   Our heroes spot an electrical panel that they strip for any ciphers they may be able to get. Upon successfully finding 5 ciphers Van proceeds to detonate one that then destroys the rest.

After travelling for 4 hours Lily says they are pretty close, then the bridge they are crossing gives way. All but Franz fall, Lily shatters as they land 30 feet below on another bridge that also gives way. Cosner is pinned against the bridge and a 12 sided peice of metal is seen amongst the debris that was Lily. The Static that was being heard has stopped, when Chuck picks up the metal object he clearly hears Lily.  After helping Cosner become unpinned and much running up and down different stair wells by Franz in an attempt to get back with the group they move on.   Lily leads them to a large cylinder that sounds like the throbbing of a generator and has moist hot air. They enter the laboratory to find a 70foot tall worm that has tools in and as its tendrils.

"Why are you here?" Is what we hear as we leave our friends for another week.

RPG Night with Cliff #4 - Numenera (June 23rd, 2016)

RPG Night with Cliff

Cypher System - Numenera -
Devil's Spine Session #4
Thanks again to Phillip for doing the game write up
Warning this post will contain spoilers for the Devil Spine

Characters:
Delpax 60 40 (Martin) a Mystical Nano who controls gravity.
Chuck the Younger (Tim) is a Weird Nano who rides the lightning.
Dandy Dan (Phillip) is a Forceful Jack who fights with panache.
Dan Maanlie (Caleb) is a Rugged Glaive who performs feats of strength.
Woodchuck (Mark) is a Clumsy Glaive who works miracles.
Finnetti Del Ray (Lex) is a Clever Nani who talks to machines.
Remi (Gracie) is a Empathic Glaive that controls beasts.
Cosner (Kevin) is a Mutant Jack who explores the deep
Von Bossman (Details to follow)
J0e (Details to follow)
Shaiesa (NPC) is a Reliable Glaive who bares a Halo of Fire

As the statue approaches our group of heroes hears static and can almost hear a voice.  Franz Glick does make out the voice of Lily. She is the guardian of the Nagaina, she says that Devaula could help those that are infected, and leads the group down a hallway.  Except for Dandy Dan, who seeing his friends fighting off the things from the eggs chose to not get his fine clothes dirty and so started to search around house.   Looking for a way to find his friends some other way and anything else that may be of value as compensation for their time and troubles.

The tunnel leads to an ancient complex.  There is a glow from the lichens and sporadic glow lamps.  A minor skirmish down one of the tunnels occurs when they are attacked by a herd of lizards.  They come to an area where the bridges they are crossing look as if they can be turned to shift to different buildings.   Our heroes spot an electrical panel that they strip for any ciphers they may be able to get. Upon successfully finding 5 ciphers Van proceeds to detonate one that then destroys the rest.

After travelling for 4 hours Lily says they are pretty close, then the bridge they are crossing gives way. All but Franz fall, Lily shatters as they land 30 feet below on another bridge that also gives way. Cosner is pinned against the bridge and a 12 sided peice of metal is seen amongst the debris that was Lily. The Static that was being heard has stopped, when Chuck picks up the metal object he clearly hears Lily.  After helping Cosner become unpinned and much running up and down different stair wells by Franz in an attempt to get back with the group they move on.   Lily leads them to a large cylinder that sounds like the throbbing of a generator and has moist hot air. They enter the laboratory to find a 70foot tall worm that has tools in and as its tendrils.

"Why are you here?" Is what we hear as we leave our friends for another week.

Tuesday, June 21, 2016

RPG Night with Cliff #3 - Numenera

RPG Night with Cliff
Cypher System - Numenera -
Devil's Spine Session #3
Thanks again to Phillip for doing the game write up
Warning this post will contain spoilers for the Devil Spine

Characters:
Delpax 60 40 (Martin) a Mystical Nano who controls gravity.
Chuck the Younger (Tim) is a Weird Nano who rides the lightning.
Dandy Dan (Phillip) is a Forceful Jack who fights with panache.
Dan Maanlie (Caleb) is a Rugged Glaive who performs feats of strength.
Woodchuck (Mark) is a Clumsy Glaive who works miracles.
Finnetti Del Ray (Lex) is a Clever Nani who talks to machines.
Remi (Gracie) is a Empathic Glaive that controls beasts.
Cosner (Kevin) is a Mutant Jack who explores the deep
Von Bossman (Details to follow)
J0e (Details to follow)

Shaiesa (NPC) is a Reliable Glaive who bares a Halo of Fire

When last we left our band of merry adventurers there was a knock at the door........

Cosner, Dan Manlie, Remi, J0e and Von Bossman went into the sitting room to answer the door. Leaving Chuck the younger and Dandy Dan with Durrell to continue on with the interrogation, if they ever start to ask questions.

Cosner answered the door as if he were the butler.  On the other side of the door was a floating lady with a headdress and 2 body guards.  She asked for the Baron and claimed to be his betrothed by the name of Isaltha.  Quick thinking Cosner replied "He's Dead", hope this would deter her.  Unfortunately this simply encouraged her to think that she now owned the house.  Cosner managed to convince her that she should go up to the bedroom to rest and led her that way.

Isaltha demanded to the other "servants" that they bring her luggage.   Dan Manlie wanting to show off his strength attempted to carry all the luggage by himself.  The awkwardness of the many pieces resulted in him dropping them as he tripped coming back into the house.  The lady Isaltha was so infuriated that she demanded that he be whipped.   Van Bossman led Dan Manlie out side to an area where he would punish him. When they got to the pipe he would be Whipped at Dan Manlie had a smoke while Van Bossman went to the window of the dining room to get some blood to smear on Dan from the roughly handled Durrell.

Remi had taken up a position in front of the dining room door, while J0e proceeded to clean up the luggage and help bring it upstairs.  Upstairs Cosner led Althia and her bodyguard to a room that he hoped was the master bedroom, unfortunately it was locked.  The Burly bodyguard tried the door and managed to accidentally break the lock, opening the door to a strange looking bedroom.  Cosner left them and the body guard took position in front of the door. J0e came up with the luggage and stood in the room observing Isaltha as he waited for instructions. She seemed to be wandering the room saying circle-green-water.  He then left to get supper ready for her.

Having finally started to ask questions Dandy Dan found out that Durrell was not the Baron but rather the chief steward, that the Baron was gone about raising money for the amber post crusades.   He also found out that Sir Woodchuck had been thrown into a hole in the library floor.  Chuck the younger then went to the library and had Remi, Von Bossman and a bloody Dan Manlie join him. Van Bossman used his cypher to see what had happened in the room earlier.  They saw Sir woodchuck be tossed into a hole in the floor and the Baron seem to go to the back wall and suddenly the hole disappeared.  The 4 of them proceeded to search for the switch.   Dan Manlie decided he would do this. By throwing the books off the shelves, he then noticed he was being watched from above by Isaltha and her 2 body guards.  He then piled the books up and tried to look like he was wiping the shelves to clean them.   Unfortunately, none of the 4 could find how the floor was activated after many attempts.  As Remi, Chuck and Van were standing in the middle of the library scratching their heads in frustration the floor underneath them disappeared.  As they fell 30 ft down, they noticed that Isaltha had done something on the wall of the second floor.

The screams of the falling were heard by J0e and Dandy Dan, who informed the harpoon enthralled Cosner. Dandy Dan took the keys from Durrell, locked the door to the dining room and followed J0e to the library while Cosner ran up the stairs.  Dan Manlie looked into the pit spotted Shaiesa, and Sir Woodchuck, as well as 3 zombie like guardians.  He made sure to yell this fact and for some strange reason continued to yell Woodchuck over and over.  Cosner let out a sonic scream at Isaltha and her bodyguards, deafening one of them.  mean while in the pit our 3 fallen heroes fought with the guardians and tried not to be infected guy the egg like things that kept shooting out some kind of bug.  Van Bossman was bitten but continued to fight on.  Manlie jumped into the hole swinging his axe at one of the guardians who also had an axe. Cosner used his harpoon as bar to push Isaltha and her guards into the hole and fell with them.  This seems to have finally help waken Sir Woodchuck who quickly jumped into the fight. Dandy Dan seeing no reason to get dirty and not having a ranged weapon searched the library finding 20 shins. The rest of the group made short work of the guardians, the body guards were consumed by the egg/insect creatures and Isaltha ran out the exit and was last heard Screaming as she ran out the door.

Our friend Shaiesa was unconscious on the floor as a tall stone form of a woman came into the room bleeding some kind of blue substance..........

Until next week.